AoeStats
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Nomad

502872948Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 44m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Vietnamese · Italy
1251
+17
🇫🇷 Italians · France
1248
+17
🇫🇷 Mongols · France
1247
+17
🇸🇮 Turks · Slovenia
1197
+19
🇭🇰 Magyars · Hong Kong SAR China
1310
-19
🇦🇷 Tatars · Argentina
1299
-19
🇧🇷 Italians · Brazil
1295
-19
🇷🇺 Spanish · Russia
1178
-13

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
39 1,706 13:40 22:13 36:47 ⛏ Fish Boom into Fire Galleys FC
37 1,642 13:40 17:46 38:10 ⛏ Fish Boom FC
35 1,553 12:55 20:04 32:00 ⚔ Fish Boom into Archers into Towers
30 1,328 14:27 22:20 ⚔ Fish Boom into Scouts
30 1,345 14:20 18:43 34:00 ⛏ Fish Boom FC
26 1,155 14:12 20:25 ⛏ Fish Boom FC
25 1,099 15:06 19:53 41:24 ⛏ Fish Boom FC
15 652 13:46 18:35 36:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,260 16,080 12,540 3,050 53,930 54,758
24,545 12,405 10,150 2,525 49,625 57,085
12,180 10,100 7,405 2,445 32,130 36,509
11,775 10,840 5,645 2,100 30,360 31,609
10,690 10,635 5,975 2,150 29,450 29,800
7,475 9,682 6,175 1,875 25,207 25,131
8,765 9,425 2,120 1,925 22,235 23,338
7,080 5,985 1,260 1,075 15,400 17,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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