AoeStats
← 儒门_小国寡民

Coastal Forest

502872451Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 30m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1297
+20
🇯🇵 Magyars · Japan
1292
+18
🇹🇼 Japanese · Taiwan
1288
+18
🇨🇳 Ethiopians · China
1278
+19
🇨🇳 Aztecs · China
1356
-19
🇹🇼 Magyars · Taiwan
1349
-19
🇹🇼 Mongols · Taiwan
1348
-19
🇷🇴 Vietnamese · Romania
1298
-16

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
63 1,886 10:19 ⚔ Scouts into Skirms
45 1,345 10:17 23:17 ⚔ Archer Rush
41 1,232 11:05 23:19 ⚔ M@A into Archers
41 1,239 9:43 21:11 ⚔ Archers into Skirms
34 1,022 9:27 ⚔ Archers into Skirms
32 970 11:06 14:55 ⛏ Fast Castle
32 961 10:43 15:32 ⛏ Fish Boom FC
31 937 11:27 15:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,095 10,651 3,115 1,295 28,156 28,711
9,125 8,448 4,545 200 22,318 23,532
9,570 5,798 4,475 750 20,593 20,618
10,220 7,274 1,875 300 19,669 21,844
8,075 7,375 3,130 130 18,710 18,846
7,155 5,670 2,690 115 15,630 16,604
4,430 2,332 145 125 7,032 7,775
3,225 2,124 550 95 5,994 6,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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