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502871650Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 55m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Cumans · Australia
1125
+15
🇺🇸 Persians · United States
1097
+16
🇫🇷 Huns · France
1090
+17
🇫🇷 Ethiopians · France
1201
-20
🇫🇷 Aztecs · France
1123
-17
982
-11

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
55 3,009 9:52 21:25 37:17 ⚔ M@A into Archers into Skirms
33 1,825 9:54 24:08 40:41 ⚔ Archer Rush
31 1,699 11:37 17:03 39:24 ⚔ Archer Rush
26 1,416 11:00 22:52 39:21 ⛏ Fast Castle
25 1,398 11:03 24:58 34:43
20 1,116 9:51 24:01 40:23 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,515 18,210 12,085 2,220 60,030 68,380
21,400 17,882 15,135 2,850 57,267 66,922
18,725 20,851 11,000 1,060 51,636 60,993
23,775 13,591 9,765 3,575 50,706 64,996
24,770 10,885 11,435 2,050 49,140 88,264
15,240 18,915 4,295 2,845 41,295 46,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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