AoeStats
← Skittles 2.0

Arabia

502870575Analyzed
1v1v1v1v1v1v1v1 RM · 12d ago on Aug 29, 2026· 22m 35s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 7

Victory
🇦🇱 Gurjaras · Albania
1566
+15

Team 8

Victory
🇮🇳 Lithuanians · India
1269
+26

Team 10

Victory
🇲🇰 Italians · North Macedonia
1703
+9

Team 11

Victory
🇬🇧 Burmese · United Kingdom
1617
+13

Team 6

Defeat
🇺🇸 Poles · United States
1476
-13

Team 9

Defeat
🇮🇳 Tatars · India
1754
-25

Team 12

Defeat
🇬🇧 Maya · United Kingdom
1397
-10

Team 13

Defeat
🇪🇬 Vikings · Egypt
1543
-16

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
92 2,076
86 1,948
65 1,469
60 1,359
60 1,350
52 1,183
47 1,059
26 576

Resources

Player Food Wood Gold Stone Spent Collected
58,080 17,085 79,000 405 154,570 47,852
34,655 6,685 46,285 175 87,800 3,560
9,415 9,710 17,670 50 36,845 6,900
1,865 14,150 17,590 50 33,655 6,437
1,790 500 1,265 50 3,605 940
T
0 2,975 0 20 2,995 0
800 500 675 50 2,025 1,475
470 800 620 50 1,940 2,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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