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Black Forest

502870437Analyzed
1v1 RM · 12d ago on Aug 29, 2026· 15m 46s· 2 players
Game mode
Random Map
Map size
Normal (6 player)
Population
300
Speed
Fast
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Aztecs · South Korea
1527
+1
🇺🇸 Japanese · United States
1002
-1

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
55 867
40 627 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
16,335 11,085 13,400 4,650 45,470 44,867
19,035 10,165 10,870 2,140 42,210 3,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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