AoeStats
← Nicolukas

Nomad

502869554Analyzed
3v3 RM · 10d ago on Aug 29, 2026· 2m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Britons · Dominican Republic
1373
+11
🇻🇳 Gurjaras · Vietnam
1357
+12
🇭🇰 Wei · Hong Kong SAR China
1319
+13
🇫🇷 Portuguese · France
1290
-13
🇫🇷 Burmese · France
1277
-13
🇫🇷 Berbers · France
1213
-10

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
33 98
27 79
27 81
26 78
24 72
8 23

Resources

Player Food Wood Gold Stone Spent Collected
0 459 0 100 559 10
0 450 0 100 550 0
0 450 0 100 550 31
0 425 0 100 525 0
0 175 0 0 175 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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