AoeStats
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Black Forest

502869334Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 0m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1573
+15
🇦🇷 Vikings · Argentina
1569
+15
🇮🇳 Celts · India
1525
+17
🇨🇳 Franks · China
1523
+17
🇹🇼 Turks · Taiwan
1652
-21
🇹🇼 Teutons · Taiwan
1560
-17
🇺🇸 Ethiopians · United States
1500
-14
🇹🇼 Saracens · Taiwan
1496
-14

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
60 42
54 38
53 37
44 31
31 22
13 9
11 8
1 1

Resources

Player Food Wood Gold Stone Spent Collected
150 0 0 0 150 50
100 0 0 0 100 50
50 0 0 0 50 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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