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Four Lakes

502867753Analyzed
3v3 RM · 3h ago on Aug 29, 2026· 38m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Muisca · Australia
1902
+4
🇦🇺 Chinese · Australia
1652
+12
🇮🇳 Khitans · India
1526
+18
🇨🇿 Poles · Czechia
1656
-14
🇨🇿 Shu · Czechia
1616
-13
🇸🇰 Slavs · Slovakia
1445
-15

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
Rayzor Chinese
80 3,071 9:50 26:28 ⚔ M@A into Archers into Fish Boom
71 2,740 8:55 22:13 36:12 ⚔ Archer Rush
Alian713 Khitans
50 1,912 9:25 26:58 ⚔ Scout Rush
47 1,797 11:54 16:00 32:59 ⛏ Fish Boom FC into Fire Galleys
Vormit Poles
41 1,567 8:51 28:17 ⚔ Scout Rush
RELIK Slavs
34 1,325 12:38 18:02 34:07 ⛏ Fish Boom into Fire Galleys FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
32,100 24,890 14,310 950 72,250 73,537
17,575 13,189 7,405 1,000 39,169 44,106
11,000 15,336 10,175 425 36,936 37,346
13,575 10,925 8,645 1,045 34,190 35,461
18,725 7,595 4,530 200 31,050 33,933
11,165 4,808 1,405 100 17,478 17,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.