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Amazon Tunnel

502814598Analyzed
2v2v2v2 RM · 12d ago on Aug 29, 2026· 138m 10s· 8 players
Game mode
Random Map
Map size
Huge
Population
400
Speed
Normal
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 2

Victory
🇺🇸 Bengalis · United States
1307
+12
🇺🇸 Persians · United States
1284
+13

Team 3

Defeat
🇨🇳 Persians · China
1230
-4
🇺🇸 Byzantines · United States
1115
-3

Team 4

Defeat
🇨🇳 Achaemenids · China
1250
-5
🇦🇺 Byzantines · Australia
1208
-4

Team 5

Defeat
🇨🇳 Aztecs · China
1283
-5
🇨🇳 Athenians · China
1271
-5
Player eAPM Actions Feudal Castle Imperial Opening
41 5,608 10:14 14:04 30:00 ⛏ Fast Castle
30 4,212 10:39 19:13 37:42 ⛏ Fast Castle
25 3,486 12:22 18:40 37:09 ⛏ Fast Castle
23 3,167 10:43 15:14 70:03 ⛏ Fast Castle
15 2,121 11:09 22:06 33:44 ⛏ Fast Castle
14 1,917 10:18 14:07 33:03 ⛏ Fast Castle
8 1,054 11:12 17:34 35:32 ⚔ FC into Scouts
8 1,104 12:10 18:06 36:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
155,195 197,484 143,380 4,295 500,354 535,307
298,375 22,785 145,855 9,455 476,470 778,369
90,100 57,545 28,575 7,130 183,350 222,476
25,620 97,198 23,520 11,935 158,273 859,120
66,500 51,176 11,105 1,950 130,731 184,347
62,770 19,292 26,075 3,685 111,822 178,052
34,505 26,460 11,115 950 73,030 84,440
27,845 23,223 9,100 2,445 62,613 79,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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