AoeStats
← Hao

Nomad

502807580Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 52m 14s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1097
+15
🇦🇺 Malay · Australia
1014
+19
🇦🇺 Armenians · Australia
1009
+19
🇨🇳 Japanese · China
1086
-18
🇺🇸 Tatars · United States
1075
-18
🇨🇳 Mongols · China
1067
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,250 13:37 22:45 40:57 ⚔ Fish Boom into Fire Galleys into Archers
42 2,197 14:10 28:00 49:20 ⚔ Fish Boom into M@A
37 1,908 14:12 22:06 40:50 ⛏ Fish Boom into Fire Galleys FC
35 1,816 14:05 30:39 45:45 ⚔ Fish Boom into Towers into Archers
29 1,531 12:47 19:55 ⛏ Fish Boom FC
21 1,123 14:15 22:14 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,050 21,783 8,175 1,050 46,058 50,596
13,465 18,647 10,025 2,200 44,337 45,878
15,095 17,560 6,940 2,850 42,445 46,920
9,125 11,740 6,810 3,100 30,775 33,105
12,480 12,312 3,540 1,410 29,742 31,704
9,375 8,215 3,245 3,800 24,635 27,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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