AoeStats
← OhYeahGoodBoy

Nomad

502776350Analyzed
2v2 RM · 2mo ago on Aug 29, 2026· 55m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
986
+10
🇳🇿 Spanish · New Zealand
898
+24
vs
🇦🇺 Byzantines · Australia
846
-12
🇦🇷 Britons · Argentina
831
-32
Player eAPM Actions Feudal Castle Imperial Opening
41 2,285 15:08 23:46 38:46 ⚔ Scout Rush
22 1,226 16:49 25:22 41:48 ⚔ Fish Boom into Drush into Scouts
19 1,035 13:10 20:59 33:50 ⚔ FC into Archers
18 988 15:34 20:56 37:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,055 26,384 9,050 4,560 69,049 72,048
22,870 19,100 10,930 4,715 57,615 62,444
27,980 14,002 10,030 2,050 54,062 58,810
10,240 11,515 6,845 1,600 30,200 31,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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