AoeStats
← Cyborg

QS Arena

502723923Analyzed
2v2 RM · 12d ago on Aug 28, 2026· 37m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Berbers · Türkiye
1619
+8
🇧🇪 Celts · Belgium
1521
+11
🇲🇽 Wu · Mexico
1465
-11
🇨🇷 Koreans · Costa Rica
1371
-8

Replay analysis

Player eAPM Actions Feudal Castle Imperial Opening
32 1,181 9:59 13:36 25:08 ⛏ Fast Castle
30 1,115 7:36 12:30 32:04 ⛏ Fast Castle
30 1,110 7:50 12:32 32:48 ⛏ Fast Castle
25 916 7:41 12:32 25:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,825 21,025 10,275 3,550 50,675 55,566
8,675 15,935 6,710 2,700 34,020 35,774
12,665 8,605 4,985 1,700 27,955 30,797
10,410 6,098 2,265 1,725 20,498 21,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.