AoeStats
← Darkstylee

Coastal

502618956Analyzed
1v1v1v1v1v1v1v1 RM · 2mo ago on Aug 28, 2026· 51m 12s· 8 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 12

Victory
🇫🇷 Bulgarians · France
1286
+14

Team 13

Victory
🇫🇷 Burmese · France
1226
+16

Team 6

Defeat
🇹🇷 Spanish · Türkiye
1400
-7

Team 7

Defeat
🇪🇸 Berbers · Spain
1115
-3

Team 8

Defeat
998
-2

Team 9

Defeat
🇨🇳 Goths · China
1203
-5

Team 10

Defeat
🇨🇳 Puru · China
1325
-6

Team 11

Defeat
🇨🇴 Romans · Colombia
1361
-7
Player eAPM Actions Feudal Castle Imperial Opening
34 1,724 — — —
30 1,550 — — —
26 1,339 — — —
18 946 — — —
16 817 — — —
7 345 — — —
4 187 — — —
3 155 — — —

Resources

Player Food Wood Gold Stone Spent Collected
50,915 3,400 62,735 0 117,050 115,404
0 350 22,000 0 22,350 20,089
0 5,600 0 0 5,600 3,808
2,080 350 0 0 2,430 2,046
125 350 0 0 475 0
0 175 0 0 175 0
0 0 0 0 0 —
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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