AoeStats
← serkanserpinli

Arabia

502608110Analyzed
2v2 RM · 13d ago on Aug 28, 2026· 59m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Aztecs · Australia
742
+15
🇺🇸 Huns · United States
726
+16
🇹🇷 Dravidians · Türkiye
727
-16
🇹🇷 Wu · Türkiye
721
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,865 9:30 22:17 43:21
12 720 13:11 32:34 ⚔ Archer Rush
12 697 11:07 21:14 40:45 ⛏ Fast Castle
9 538 10:19 29:37

Resources

Player Food Wood Gold Stone Spent Collected
25,615 15,853 11,685 2,925 56,078 83,236
19,285 8,575 10,880 1,500 40,240 43,661
11,580 12,130 2,690 890 27,290 28,840
9,020 10,600 3,360 475 23,455 26,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.