AoeStats
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Black Forest

502602887Analyzed
2v2 RM · 13d ago on Aug 28, 2026· 45m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
725
+17
🇺🇸 Huns · United States
708
+18
🇪🇸 Franks · Spain
791
-34
🇺🇸 Persians · United States
708
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,984 13:18 19:07 39:02 ⛏ Fish Boom FC
31 1,415 9:49 23:12 36:27
17 795 13:59 32:13 ⚔ M@A Rush
8 384 9:52 29:25 44:01

Resources

Player Food Wood Gold Stone Spent Collected
18,495 22,990 9,105 2,615 53,205 63,388
21,355 9,788 7,815 850 39,808 57,052
11,410 9,220 4,910 975 26,515 35,508
7,030 6,400 890 1,590 15,910 19,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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