AoeStats
← Cavil

Nomad

502318760Analyzed
3v3 RM · 2mo ago on Aug 27, 2026· 75m 8s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
934
+13
🇨🇦 Huns · Canada
928
+13
🇨🇭 Lithuanians · Switzerland
869
+16
vs
🇵🇪 Huns · Peru
903
-16
🇪🇨 Maya · Ecuador
862
-14
🇲🇽 Wu · Mexico
845
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 3,174 14:13 21:16 36:39 ⛏ Fish Boom FC
26 1,933 14:43 20:25 36:10 ⛏ Fish Boom FC
17 1,267 16:32 22:08 44:53 ⛏ Fish Boom FC
17 1,240 17:37 26:21 43:12 ⚔ Fish Boom into Scouts into Archers
15 1,112 15:48 29:05 57:08 ⛏ Fast Castle
11 859 14:43 25:44 39:12 ⚔ Fish Boom into M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,370 31,520 23,890 4,080 93,860 105,533
21,815 28,250 19,985 3,975 74,025 79,903
23,890 26,315 12,220 4,160 66,585 66,176
26,620 24,845 11,615 2,405 65,485 70,437
31,260 14,496 15,415 2,595 63,766 84,070
23,270 9,437 14,530 3,385 50,622 62,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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