AoeStats
← TanCey

QS Arena

502241024Analyzed
2v2 RM · 14d ago on Aug 26, 2026· 37m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Koreans · Italy
1746
+7
🇮🇹 Sicilians · Italy
1734
+7
🇺🇦 Portuguese · Ukraine
1531
-7
🇺🇦 Georgians · Ukraine
1512
-7
Player eAPM Actions Feudal Castle Imperial Opening
57 2,137 7:34 11:22 26:21 ⛏ Fast Castle
41 1,511 8:38 12:22 30:13 ⛏ Fast Castle
33 1,211 7:48 11:30 28:16 ⛏ Fast Castle
31 1,172 7:33 12:00 27:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,510 20,500 9,185 3,450 60,645 67,297
18,165 19,900 8,670 2,910 49,645 52,638
20,370 8,420 10,260 4,260 43,310 44,067
13,100 13,886 8,095 3,825 38,906 39,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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