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Arabia

502126352Analyzed
3v3 RM · 13d ago on Aug 26, 2026· 51m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1157
+11
🇨🇦 Italians · Canada
1122
+13
🇲🇽 Khmer · Mexico
1078
+15
🇺🇸 Vietnamese · United States
1058
-13
🇺🇸 Malians · United States
1057
-13
🇺🇸 Saracens · United States
1034
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,387 9:19 21:04 38:58 ⚔ Scout Rush
41 2,100 10:35 16:43 32:53 ⚔ Archers FC
30 1,577 9:36 21:04 45:33 ⚔ Scout Rush
30 1,553 12:05 19:21 34:06 ⛏ Fast Castle
28 1,454 8:43 21:36 44:27 ⚔ Scout Rush
19 975 10:30 23:58 41:13

Resources

Player Food Wood Gold Stone Spent Collected
22,850 8,915 19,630 3,000 54,395 67,317
18,460 17,614 15,050 2,930 54,054 60,206
15,795 17,521 10,350 2,450 46,116 49,047
18,175 16,702 9,185 1,650 45,712 47,861
14,640 12,655 8,855 2,470 38,620 42,275
15,695 8,942 3,930 1,500 30,067 34,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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