AoeStats
← The Cringe Lord

Coastal Forest

501069205Analyzed
2v2 RM · 19d ago on Aug 21, 2026· 60m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Khmer · Italy
1727
+15
🇮🇹 Vietnamese · Italy
1710
+15
🇧🇪 Inca · Belgium
1749
-17
🇧🇪 Dravidians · Belgium
1649
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 4,224 10:54 21:30 39:24 ⚔ Scout Rush
58 3,496 9:21 24:01 46:28 ⚔ Fish Boom into Scouts
55 3,336 14:15 19:57 38:27 ⛏ Fast Castle
53 3,213 10:14 24:39 49:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,340 48,991 26,695 5,640 103,666 112,179
50,985 21,893 21,935 1,580 96,393 99,997
34,845 22,768 19,050 300 76,963 93,341
23,835 23,392 7,275 3,845 58,347 58,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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