AoeStats
← DS_Pela

Arabia

500511327Analyzed
1v1 RM · 3mo ago on Aug 19, 2026· 63m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Magyars · Romania
2527
+11
vs
🇦🇷 Bengalis · Argentina
2424
-11
Player eAPM Actions Feudal Castle Imperial Opening
69 4,372 8:26 18:46 34:44 ⚔ Skirmisher Rush
57 3,599 9:15 20:10 35:17 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,870 36,481 30,550 5,160 115,061 118,780
58,840 24,048 21,425 3,280 107,593 111,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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