AoeStats
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QS Runestones

499909073Analyzed
4v4 RM · 24d ago on Aug 16, 2026· 1m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
1737
+12
🇨🇭 Hindustanis · Switzerland
1643
+16
🇮🇹 Tupi · Italy
1510
+22
🇮🇹 Khmer · Italy
1385
+26
🇨🇴 Portuguese · Colombia
1758
-24
🇺🇸 Koreans · United States
1708
-22
1602
-18
🇩🇪 Franks · Germany
1521
-14
Player eAPM Actions Feudal Castle Imperial Opening
79 143
69 125
59 107
56 101
44 79
41 75
39 71
33 60

Resources

Player Food Wood Gold Stone Spent Collected
450 0 0 0 450 493
300 125 0 0 425 232
350 25 0 0 375 402
300 28 0 0 328 324
150 125 0 0 275 192
150 100 0 0 250 255
150 25 0 0 175 172
150 0 0 0 150 264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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