AoeStats
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Nomad

467724321Analyzed
1v1 RM · 5mo ago on Apr 3, 2026· 55m 33s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Spanish · Belgium
1551
+18
🇵🇪 Mongols · Peru
1604
-18
Player eAPM Actions Feudal Castle Imperial Opening
54 2,989 13:05 16:52 31:17 ⛏ Fish Boom FC
44 2,428 11:37 16:04 36:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,510 17,137 10,150 5,860 66,657 73,096
15,315 18,551 10,090 4,550 48,506 50,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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