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Four Lakes

443619629Analyzed
4v4 RM · 8mo ago on Dec 28, 2025· 44m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1724
+12
🇫🇷 Lithuanians · France
1646
+15
🇧🇴 Mongols · Bolivia
1633
+16
🇨🇴 Koreans · Colombia
1629
+16
🇮🇹 Khmer · Italy
1656
-16
🇮🇹 Malay · Italy
1644
-15
🇮🇹 Britons · Italy
1626
-15
🇮🇹 Byzantines · Italy
1586
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,502 9:59 14:06 27:44 ⛏ Fish Boom FC
54 2,413 9:53 19:22 36:30 ⚔ Fish Boom into Archers
48 2,165 9:54 26:33 ⚔ Fish Boom into Archers into Skirms
48 2,144 8:58 24:15 ⚔ Fish Boom into Archers
44 1,981 10:01 14:09 35:34 ⛏ Fish Boom FC
40 1,784 10:13 19:06 33:44 ⛏ Fish Boom into Fire Galleys FC
40 1,782 10:06 28:07 ⚔ Fish Boom into Scouts into Fire Galleys
38 1,714 10:35 21:16 35:24 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,225 43,997 13,605 3,270 78,097 82,383
16,200 27,817 10,070 5,175 59,262 61,425
25,870 16,566 12,660 2,095 57,191 59,191
16,125 23,760 12,090 2,350 54,325 58,845
13,610 21,806 14,540 2,195 52,151 58,400
14,000 11,341 4,120 1,930 31,391 32,356
8,930 8,239 3,825 2,055 23,049 23,711
6,500 6,730 3,585 945 17,760 17,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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